Content
25 November 2006, 11:45  

The Sony PlayStation 3 Dissected




What do you do if you have one of the first few thousand PlayStation 3s in the US? Take it apart





PS3 Technical Specifications

60 GB Model

CPU: CELL Processor

GPU: RSX™

Sound: Dolby 5.1, DTS, LPCM etc. (Cell based Processing)

Memory: 256MB XDR Main RAM, 256MB GDDR3 VRAM

HDD: 2.5" Serial ATA (60 GB)

I/O: USB 2.0 (X4) / Memory Stick/SD/CompactFlash

Communication: Ethernet (1X /10BASE-T, 100BASE-TX, 1000BASE-T)1EEE 802.11 b/gBluetooth 2.0 (EDR)Wireless Controller (Bluetooth)

AV Output: Screensize 480i, 480p, 720i, 270p, 1080i, 1080pHDMI out (x1 / HDMI Next Gen)AV Multi Out (x1)Digital Out (Optical) (x1)

BD/DVD/CD Drive (Read Only):Maximum Read Speed BD 2x (BD-ROM)DVD 8x (DVD-ROM)CD 24x (CD ROM)SACD 2x

Dimensions: Approximately 325mm (W), x 98mm (H), x 274mm (D)

Weight: Approximately 5 kg.
20 GB Model

CPU: CELL Processor

GPU: RSX™

Sound: Dolby 5.1, DTS, LPCM etc. (Cell based Processing)

Memory: 256MB XDR Main RAM, 256MB GDDR3 VRAM

HDD: 2.5" Serial ATA (60 GB)

I/O: USB 2.0 (X4)

Communication: Ethernet (1X /10BASE-T, 100BASE-TX, 1000BASE-T)Bluetooth 2.0 (EDR)Wireless Controller (Bluetooth)

AV Output: Screensize 480i, 480p, 720i, 270p, 1080i, 1080pAV Multi Out (x1)Digital Out (Optical) (x1)

BD/DVD/CD Drive (Read Only):Maximum Read Speed BD 2x (BD-ROM)DVD 8x (DVD-ROM)CD 24x (CD ROM)SACD 2x

Dimensions: Approximately 325mm (W), x 98mm (H), x 274mm (D)

Weight: Approximately 5 kg.



Performance

CPU

  • Cell Processor
  • PowerPC-base Core @3.2GHz
  • 1 VMX vector unit per core
  • 512KB L2 cache
  • 7 x SPE @3.2GHz
  • 7 x 128b 128 SIMD GPRs
  • 7 x 256KB SRAM for SPE

    * 1 of 8 SPEs reserved for redundancytotal floating point performance: 218 GFLOPS

    GPU

  • RSX @550MHz
  • 1.8 TFLOPS floating point performance
  • Full HD (up to 1080p) x 2 channels

    System Bandwidth

  • Main RAM 25.6GB/s
  • VRAM 22.4GB/s
  • RSX 20GB/s (write) + 15GB/s (read)
  • SB< 2.5GB/s (write) + 2.5GB/s (read)

    System Floating Point Performance

    2 TFLOPS

  • Sony PlayStation 3A little more than a year ago I was one of the lucky few outside of Microsoft to see the inner workings of an Xbox 360. This weekend I had the chance to once again delve into the inner workings of a truly next-generation console.

    Like the Xbox 360, the PlayStation 3 console comes in two flavors identified mainly by the hard drive capacity: the low end model contains a 20GB hard drive and the high end model contains a 60GB hard drive. Additionally, the 60GB version also contains an 802.11b/g adaptor for wireless internet connectivity, a flash memory reader and chrome finishes. Today we will mostly focus on the 60GB version. There are other contractors working on supplying the PlayStation 3 components, but virtually the entire console is assembled by Asustek -- the same guys who make several of the Apple MacBooks.

    The Box Inside the Box

    Disassembling the PlayStation 3 is literally a process of starting from the simplest components to the most complicated ones. First, one must open the hard drive slot to remove the 60GB Seagate. Then comes the removal of the glossy front cover. A sticker warning of the catastrophic, warranty-voiding consequences if removed is quickly ripped off, exposing a Torx-head screw. Removal of the lone Torx screw allows the glossy cover to be removed, exposing another barrier to entry. Seven screws later, and the real cover gives way to the innards of the black box.

    Immediately visible are the Blu-ray Disc drive (which looks similar to an internal PC slot-loading drive), a simple card reader and a reflective shielding box. Under this shielding is the power supply, which is completely internal in the PlayStation 3.

    Sony PlayStation 3After removing the power supply, Blu-ray drive and flash card reader, the massive thermal backplate is revealed. The motherboard is mounted upside down under this backplate with all of the active cooling at the bottom of the console. A single 160mm fan and massive heatsink sit below the motherboard. Removal of the cooling unit reveals two exposed chips though metal shielding, both of which were directly connected to the cooling assembly's heatsinks and heatpipes. Then, all that's left to be undressed is the motherboard, which exposes its Cell, RSX, EE and GS chips in all their glory.

    Disassembly requires no special tools other than the Torx-head and Phillips-head screwdriver.

    Chips and Bits

    The PlayStation 3 is by far the most complex consoles to date, and a look at the inside reveals that the thermal design is even more complex than that of notebooks and desktops today. On the motherboard of the PlayStation 3, there are a few key elements on the motherboard that immediately attract the eye: the two most prominent being the Cell processor and RSX graphics engine.

    More than five years in the making, the Cell Processor was developed jointly by Sony, Toshiba and IBM. The processor's name originated from the idea for a chip that operated in a similar fashion of a complex organism. Multiple 'cells' capable of general tasks, but all devoted to achieving a greater goal.

    The Cell is a multicore chip capable of multi-threaded, massive floating point calculation. It comprises of a 64-bit PowerPC-based Power Processing Element (PPE) and eight identical Synergistic Processor Elements (SPE) running at 3.2GHz. The Cell consists of 234 million transistors and is manufactured on a 90nm silicon-on-insulator process.

    Sony PlayStation 3The PPE is a dual issue, multi-threaded, in-order processor. It features a 64KB L1 cache, a 512KB L2 cache and shares many design cues with other PowerPC processors (this also gives it VMA/Altivec-like features). Most modern processors are of the out-of-order type, Cell forgoes this in favor of power savings and excessive transistor count. Being confined to its in-order architecture leads to decreased performance in applications with multiple branches, though clever programming, elegant compilers and the sheer speed of Cell may be able to minimize the downside. In essence, the Cell follows much of the RISC processor philosophy.

    Each SPE is an independent, single precision, vector processor with 128 128-bit registers and four single precision floating point units. Each SPE is able to take a single instruction and perform multiple operations, just like how Intel used MMX or SSE technology to add SIMD (single instruction multiple data) to its Pentium CPUs. SIMD processor technology is ideally suited towards media applications such as games, movies and other forms of digital content.

    The first six SPE's are dedicated to intense computational tasks. The seventh SPE is dedicated to OS security, and an eighth is included to help improve production yields by following the "baker's dozen" rationale (i.e., only seven out of eight cores need to be functional in order to be a approved for use in PS3). It is optimized for computational intensive workloads and media applications, such as games, movies and other forms of digital content.

    Unlike the PPE and most modern day processors, the SPEs do not contain any cache whatsoever. Instead of cache, each SPE unit has 256KB allocated for local stores. While cache operates independent from programmer control, anything placed into an SPE's local memory must be explicitly planned by the programmer. The advantage of this is that it takes the unpredictability of cache out of the equation, which leaves room for greater performance. The disadvantage of this, of course, is that it takes the complexity away from the processor and puts it squarely on the shoulders of software programmers. This is one of the reasons that developers are commenting on the challenges of working on PlayStation 3. But with smart programming, storing to local memory will yield faster performance than using a general cache.

    At this time, very little information about the NVIDIA RSX (Reality Synthesizer) processor is known, however we can pick some information out from the assembly. The RSX is a 550MHz graphics engine based on the G70 architecture, the same architecture family responsible for the GeForce 7800 series GPU. However, several reports indicate that the RSX is actually running at 500MHz core.

    Four 512Mbit GDDR3 DRAM modules are integrated onto the RSX package, providing a total of 256MB of on-GPU memory. The chips in our console are Samsung modules rated at 700MHz (at least, according to the chip labels) which is essentially in-line with what reports claimed earlier this year. Like the original Xbox, the PlayStation 3 incorporates a memory controller on the graphics engine. According to documents leaked earlier this year, developers are supposed to use the RSX to access the main XDR memory or the GDDR3 memory found on the RSX chip.

    256MB of Samsung XDR DRAM composes of the system's main memory. The memory on our console is listed at 400MHz, or 3.2Gbps. Also found on the console is a single 128MB Samsung NAND, signifying that the PlayStation 3 utilizes flash memory in some way.

    Like the Xbox 360, the serial connections between the processor and GPU are easily visible, although the complexity on the PlayStation 3 is also apparent. Whereas the Xbox 360 essentially had two main controllers, the PlayStation 3 also adds two additional chips: the PlayStation 2 Emotion Engine and IO bridge (CXD2973GB). However, the Emotion Engine featured on the PlayStation 3 is more than just a die-shrink of the chip found on the previous generation console since the entire PlayStation 2 Graphics Synthesizer is also present on this chip; a feature present since the V9 PlayStation 2. What was an entire console in 1999 is now a single, passively cooled chip. A pair of Rambus DRAM chips is configured close to the EE/GS chip, similar to how they were found in the PlayStation 2.

    Outside of Sony and NVIDIA, the company with the most chips in the PlayStation 3 is undoubtedly Marvell. Marvell has been a long time ally with Sony -- virtually all of the PSP networking and storage is provided by Marvell. The traces from the Ethernet port to the Marvell chip are also easily visible.

    Thermals

    The PS3 is cooled by a single heatsink that covers a large majority of the motherboard. Under this heatsink, four more heatspreaders are revealed. Two of these heatspreaders house the Cell processor and the RSX.

    Heatpipes dissipate heat from the Cell and the RSX along the system heatsink. This heatsink is cooled by a single 160mm fan with an exhaust along the back and sides of the console. The Cell processor is clearly the largest source of heat for the console, and it is situated directly underneath the 160mm fan. The Emotion Engine and Southbridge are both passively cooled, yet appear to make contact with the backplate that houses the main PS3 fan.

    The entire power supply is built into the PlayStation 3. The Xbox 360 requires an external "brick" that can be swapped out depending on the local regulations for electronic devices. The US and Japan uses 110-120V, 60Hz adaptors. We have confirmation from SCEA now that the power supply inside the Playstation 3 is, in fact, universal. The power supply supports 100 to 240 volts at 50 to 60 Hertz, which is useable in all modern power grids -- including Europe. Although European markers require a different physical plug for their infrastructure, there is no need to replace the power supply.

    Additionally, the AC to DC step does not have any specific cooling on the PlayStation 3. Virtually all of the active cooling is handled by the single heatsink and fan on the other side of the backplate that houses the motherboard. It does not seem as though this upper half of the PlayStation 3 is hermetically-sealed, there appears to be very little airflow to the rest of the console here.

    Storage

    The PlayStation 2 was released in 2000 when DVD was just starting to hit the mainstream. With the price of the console being among the cheapest ways to buy DVD playback capability, many purchased the machine for movies instead of gaming -- and the situation may be mirrored again with the PlayStation 3, as it will be one of the most affordable Blu-ray Disc players this year.

    Blu-ray Disc is a next-generation optical disc format which could potentially replace DVD. A single-layer Blu-ray Disc will hold up to 25 gigabytes of data and a double-layer will hold up to 50 gigabytes of data on a 12cm CD/DVD size disc using a 405nm blue-violet laser. With up to five times the storage space of a DVD, extra capacity enables for large data applications and 1920x1080p HD video quality.

    Blu-ray currently competes with HD-DVD for ownership of the next-generation optical standard, with neither format yet taking a clear lead. PlayStation 3 may have a hand to play in the matter as every console sold will increase Blu-ray installed user base.

    The BD-ROM found in the PlayStation 3 has a maximum read speed of 2x for Blu-Ray Discs, 8x for DVDs and 24x for CDs. The drive also supports the Super Audio CD format.

    Seagate, who already supplies Microsoft with 20GB hard drives for the Xbox 360, scores another win by supplying Sony with 20 and 60GB drives for the PlayStation 3. The hard drive found in the 'fully loaded' version of the PlayStation 3 is a 60GB 2.5" Seagate Momentus 5400.2. The mobile drive runs on the SATA 1.5Gbps interface, spins at 5400 RPM and has average seek times of 12.5ms.

    What's different from Microsoft's implementation is that the hard drive is easily accessible via a special compartment on the console. Just a flip of the lid and a removal of a few screws is all that's required to separate the hard drive from the system. What's even more interesting is that Sony explicitly states in its Safety and Support manual that the system will accept any 2.5" SATA hard drive, which will eliminate any user cries of storage limitations like what Xbox 360 owners are experiencing. People getting (or stuck with) the 20GB version of the PlayStation 3 could easily upgrade to a drive that would surpass its more expensive older brother. This also opens up the opportunity of upgrading to a faster, 7200 RPM drive. At DailyTech, we've already attempted to use a 3.5" 320GB hard drive (with some creative cabling), and had no problem utilizing the new drive.

    The process in changing to another SATA drive is remarkably simple. All one needs to do in install the new hard drive in the reverse manner of removing it, and the system will alert the user on boot-up that a new drive is detected and needs to be formatted. After the format, the system fully recognizes the change in storage space and moves along with nary a hitch.

    Other Odds and Ends

    Situated on the underside of the BD-ROM is a controller board connected by several ribbon cables. Running the width of the drive, the controller board features custom chips designed by Sony.

    Given that the 60GB version of the PlayStation 3 includes two features that the 20GB version does not, wireless LAN support and a flash memory card reader, it only makes sense that these two devices are modular.

    The flash card reader, which accepts compact flash, Secure Digital and Memory Stick Pro, rests in the space provided next to the power supply and BD-ROM. It is connected to the system by a ribbon cable which reaches down towards the motherboard.

    The IEEE 802.11b/g card sits directly below (in relative terms when the console is laid flat) the card reader and is connected to the system also via ribbon cable. The wireless card is home to a pair of daughterboards, which upon removal of the metal plates reveals one with chips from Sony and the other with a blue PCB with chips from Marvell.

    Retrospect

    All in all, the PlayStation 3 is one of the most takeapart-ready consoles we've ever seen, an enormous departure from the Xbox 360 mentality. We've already completed our first hack by attaching a 320GB hard drive to the console, and the system hasn't even launched in the US yet. The PlayStation 2 was one of the most difficult consoles to disassemble and hack, yet we're not even out the door yet and things seem to bode well for the brave hacker and the PlayStation 3.

    Source
    Content
    24 November 2006, 16:45  

    Student Develops Paper Capable of 450GB of Storage




    Data Can Now Be Stored on Paper





    Blu Ray Logo
    And so, we're declaring Blu-Ray the winner. Sure, the fact we want to call our optical media "Blurry Discs" for the next 10 years or so is a factor, but that's far from the prevailing one—Blu-Ray is not only technically superior to HD DVD, it has a far stronger corporate backing, and has demonstrated the ability to have more content available to push the format. After the jump, we break down the three areas—technical, financial, and commercial—where Blu-Ray has set itself apart from its only competition...



    College student creates paper-based storage system (no, not that kind)

    24-year-old Sainul Abideen thinks he's come up with an alternative to CDs and other data storage options that'll allow for greater storage capacities and be cheaper and biodegradable to boot, using a fancy printing technique he's devised to cram loads of data onto a plain old sheet of paper. The trick is to first convert the data into a so-called "Rainbow Format," which is made up of various geometric shapes that can be densely printed onto a sheet of paper; that can then be read by a computer or other device using a Rainbow Card Reader. From the sound of it, the system appears to be somewhat similar to QR Codes and other newfangled bar code-type technologies currently in use in parts of the world other than here, but Abideen's "Rainbow Versitile Disc" can apparently store far more amounts of data than those -- between 90 and 450GB, according to The Arab News. Demonstrations of the technology, however, seem to have only shown much smaller amounts of data being Rainbowfied, including a 45 second video clip and 432 pages of "foolscrap" being stored on a four-inch square piece of paper. Still pretty darn impressive if you ask us, and it sure looks a heckuva lot better hanging on a wall than a CD.



    Rainbow technology still in the works but holds promise

    According to a report from the Arab News, a university technology student named Sainul Abideen has invented a method of storing massive amounts of digital data on a plain piece of paper that he claims could store many times the capacity of the best Blu-ray or HD-DVD discs. In fact, Abideen says that his Rainbow technology can enable him to store up to 450GB on a piece of paper. As far as a real life demonstration of a 450GB paper goes, the technology still needs development.

    A Kerala student has developed a technique for portable data whereby the data can now be stored on ordinary paper. And to boot, larger amounts of data can be had on lesser space.

    The immediate question that pops into the mind is how to retrieve the data. Will it be as easy as feeding a floppy disc or CD into the drive and having it on the monitor? Perhaps it will be much easier than that. The piece of paper or even plastic sheet storing the data has only to be scanned in the scanner and read over the monitor. So wait, scan drive would be part of your computer.

    Named “Rainbow Technology”, the new technique is the brainchild of Sainul Abideen, who has just finished his MCA at Muslim Educational Society Engineering College in Kuttipuram in Kerala’s Malappuram district.

    The extremely low-cost technology will drastically reduce the cost of storage and provide for high-speed storage as well. Files in any format such as movie files, songs, images and text can be stored using this technology.

    Data Can Now Be Stored on Paper. Sainul Abideen explains the features of his Rainbow TechnologyCurrently, of the several options available for data storage, DVDs are the best mode. But a high quality DVD, which is very expensive can store only about 4.7 gigabyte (GB) of data. In contrast, the Rainbow Versatile Disc (RVD) can store 90 to 450 GB. And Sainul has simultaneously developed a scanning drive based on his Rainbow software which will come in smaller sizes to be initially carried with the laptops and later to fit into their bodies.

    Sainul says a CD or DVD consumes 16 grams of polycarbonate, a petroleum by-product. While a CD costs Rs.15 (SR1.25), his paper or plastic-made RVD will cost just about Rs.1.50 and has 131 times more storage capacity.

    Sainul, who has just turned 24, says that instead of using zeroes and ones for computing, he used geometric shapes such as circles, squares and triangles for computing which combine with various colors and preserve the data in images. An RVD therefore looks like a printout of modern art.

    He says all kinds of data has to be first converted into a common format called “Rainbow Format.”

    In a demo at his college laboratory, this writer could see text typed on 432 pages of foolscap paper being stored in a four square inch paper. The writer was even shown a 45-second video clip of a Malayalam film stored on an ordinary paper. Sainul was guided by Prof. Hyderali, head of the MCA Department at the College in all these projects.

    Sainul says the biggest advantage of the new technology will be the biodegradable nature of his storage devices which will do away with e-waste pollution.

    He says with the popularity of his Rainbow Technology, computer or fashion magazines in future need not carry CDs in a pack.

    The computable data printed on a paper can be attached in a tearable sheet and will be capable of carrying even software programs, or movies, MP3 data or text. Sainul is promoting the theme of disposable storage and says newspapers, magazines and video albums could benefit from the idea and also distribute their material in this form in order to curtail use of paper and facilitate the disposal of the waste.

    Sainul is simultaneously molding the technology into “Rainbow Cards” which will be of SIM card size and store 5 GB of data equivalent to three films of DVD quality. Sainul says as “Rainbow Cards” will become popular, Rainbow Card Readers will replace CD drives of mobile phone and computer notebooks and will enable more data in portable forms for mini digital readers.

    Large-scale manufacture of the Rainbow card will bring down its cost to only 50 paise (half a rupee). He is currently in consultation with a UK-based company for manufacture of the Rainbow Cards.

    Sainul has also put forward the idea of databank with Rainbow Technology, which will enable huge servers with a high storage capacity.

    Quoting a research study carried out in the US in 2003, he says the entire static data in the US would require $5 billion (Indian Rupees 230 billion) for storage with the current storage devices. But Rainbow based databank could reduce the cost to Rs.3.5 million. He says he could construct databank with almost 123.60 Peta Byte (PB) capacity.

    Sainul is also working on project Xpressa, a software package for regional languages. This will enable the Internet browser to access the newspapers available on Internet through mobile phone in audible form.

    Source
    Content
    23 November 2006, 15:47  

    World's longest surfboard




    Conquering Waves with the World’s Longest Surfboard!

    World's longest surfboard


    Usually surfboards measure between 7 to 9 feet in length and it is relatively light so that it can be carried out. However, Brazilian surfer Rico de Souza has set a world record for surfing with longest ever board, the length measures 8.05 metres (26.4ft) and more surprisingly it had to be carried by five people to avoid any misshaping. This news got a wide coverage from media.

    Well, thousands of people from across the world are marking Guinness World Records day by day, trying to make or break a world record, and if you have courage to break it, then you must try your hands too on this.





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